Waterlily Sketch

Reclaiming Focus and Meaningful Play in the Age of Short-Form Media

Name
Mathias Algot Søllested
Education degree
Kandidat
Fagfelt
Design
Institute
Design and Visual Interaction
Program
Visual Design and Interaction, Visual Game and Media Design
Year
2026

                      🍁                                                                      🌿

[CONTEXT & THEME]

     As short-form media fragments youth attention loops, digital ecosystems 
🌿must pivot toward intentional child well-being. This research applies  
     the UNICEF RITEC Guidelines to champion child welfare and inclusivity 
     across digital spaces.
                             🍁                                
                                                                                        🌿
 

[THEORY & DATA]

     By replacing mindless habit design with 'opt-in complexity', play 
     frameworks can actively scaffold cognitive focus. Empirical tracking
     of player telemetry shows that introduction of choice-driven mechanical
     friction stabilizes sustained engagement rather than causing frustration.
🌿                                                                                                            🍁
                                          🍂
 

[RESEARCH CONCLUSION]

                                                                                         🌿                  
     The findings conclude that balancing digital agency with sensory play 
      supports meaningful attentional divergence, establishing an industry 
🌿 blueprint for developmentally beneficial mobile interaction.      
                                                                         🌿                  
               🍁

 

1
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Overall Graph
Combined Friction
Split Friction

Once More

[PROTOTYPE & GAME MECHANICS]

The accompanying mobile game prototype, 'Once More', instantiates these theoretical frameworks within a stylized fairytale aesthetic. By utilizing custom digging sites and a physical trailing inventory system, the gameplay introduces deliberate interaction pacing that counters impulsive tapping behaviors.

[OPT-IN COMPLEXITY IN ACTION]

Rather than locking progression behind forced retention hooks, players actively choose when to engage with deeper mechanical layers. This design architecture transforms standard mobile interactions into a self-paced, meaningful play loop that respects child agency and cognitive pacing.

Game Trailer

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The Royal Danish Academy supports the Sustainable Development Goals

Since 2017 the Royal Danish Academy has worked with the Sustainable Development Goals. This is reflected in our research, our teaching and in our students’ projects. This project relates to the following UN goal(-s)
CV
Education & Relevant Courses
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Visual Game and Media Design

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Game and Interaction Design

Professional Work Experience
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Game Developer @ LEGO

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Game Designer @ SYBO

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Game Designer @ Throughline Games

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Creative Technology Lab Assistant @ KADK

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Data Visualization Assistant @ ITU

IT skills
Communication
Systems Design
Design Documentation
Strategic Direction
Problem Solving
Language skills
Danish - Native
English - Fluent
Chinese - B1