Sketch that inspire me to develop this Brain World

Brainstorm

Name
Afonso Mendes Teixeira Salgado Silvano
Education degree
Kandidat
Fagfelt
Design
Institute
Design and Visual Interaction
Program
Visual Game and Media Design
Year
2026

Brainstorm is based on the idea of an internal “brain world”, where emotional and psychological experiences are translated into explorable environments. The main focus is a forest level that exists in two emotional states: 

Dream and Nightmare. 

The theoretical framework draws on visual storytelling, metaphor, emotional game design, and Jungian archetypal theory, including the Shadow, Hero, Child, and Trickster. William Kurelek’s The Maze is used as a key reference for representing the mind as a psychological space. The methodology combines artistic research with iterative development, including sketching, digital concept work, animation testing, and early prototyping. 

Brainstorm argues that conceptual game art can support mental health communication by transforming internal experiences into symbolic environments. Through the Dream and Nightmare forest, an anonymous protagonist, and behavioural design, the thesis demonstrates how a 2D platform game concept can express emotional states in an accessible and non-clinical way.

Main Character Animation Sprites
Main Character Animation Sprites
Dreams
Dreams Map
Nightmares
Nightmares Map

Teaser Trailer for Brainstorm

Thumbnail

The Royal Danish Academy supports the Sustainable Development Goals

Since 2017 the Royal Danish Academy has worked with the Sustainable Development Goals. This is reflected in our research, our teaching and in our students’ projects. This project relates to the following UN goal(-s)