Wallpaper

Away

Name
Hongyan Song
Education degree
Kandidat
Fagfelt
Design
Institute
Design and Visual Interaction
Program
Visual Game and Media Design
Year
2025

Away is a photorealistic concept animation set in a sci-fi world, following Isa, a lone wanderer pursued by robotic forces across a white desert. 

It explores how a solo creator can achieve cinematic-quality results using advanced digital tools. 

The project streamlines traditional workflows with tools like UE5 and Metahuman, offering a feasible model for independent production.

About the Project

Title:  Away

Format:  Sci-Fu CG Short Film

Keywords:  Worldbuilding / Minimal Narrative  / Solo Production

Concept Core:  A story about an individual trying to leave a trace  after being erased by the systemIdentity

Project Objective:  The project explores how a solo creator can build a complete fictional world through a simple workflow, using visual storytelling to express systems and emotions

Film Showcase

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Design Details

This project was created using a streamlined pipeline combining Blender and ZBrush for modeling and sculpting, Substance 3D Painter for texturing, and Unreal Engine for scene layout, lighting, and final rendering.

Character Design: Isa
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Character Design: Isa
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Character Design: Enforcer
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Character Design: Enforcer
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Vehicle Design
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Myself

Hi!!

My naem is Hongyan Song, I am a digital artist who focus on Sci-Fi Art

I have background with animation and working experience with game marketing

My other arts:

1
/5
Armed
Your Eyes
ShadowHawk
HS-02
Sword

The Royal Danish Academy supports the Sustainable Development Goals

Since 2017 the Royal Danish Academy has worked with the Sustainable Development Goals. This is reflected in our research, our teaching and in our students’ projects. This project relates to the following UN goal(-s)
CV
Education & Relevant Courses
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Online Course in Hard Surface Concept Art

Studying hard surface concept art techniques from artist Amos, a professional at SHIFT UP, using ZBrush, KeyShot, and Marvelous Designer
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Master's Degree in Visual Game and Media Design - Royal Danish Academy

Game and Media Prototyping • Game and Media Theory • Games/Stories/Worlds with a Purpose
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Bachelor's degree in Animation - Guangdong University of Technology

Digital Color • Animation Performance • Design of Cartoon Culture and Creative Project • Digital Image Design
Professional Work Experience
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CG Artist - DADIU Redpanda Studio

• Sci-fi Concept arts
• Environment setting in Unity
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Game Cinematic Marketing Artist - Garena Games

• Participated in the game project “Free Fire”, as well as the marketing artist and making 3D animation in Unreal Engine5.
• Using Unreal Engine, After Effects, Photoshop, Blender, and so on to make advertising videos and graphics.
• Work closely with the user acquisition team to promote ad quality.
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Marketing Artist - 37Games

• Worked on multiple game markets, spanning Taiwan, Japan, Korea, Southeast Asia, the USA, and other countries and regions.
• Led the overall marketing art, creative design, and digital design; managed the distribution strategy and art style of the project for Japan, Korea, and the US market, and conducted different localization for different regions.
IT skills
Photoshop
AfterEffects
Zbrush
Blender
SubstancePainter
UnrealEngine
Unity
Marvelous Designer
Keyshot
Language skills
English
Mandarin Chinese