silence of a resonating mind

- a virtual reality hand tracking experience
Name
Nina-Franziska Helmich Christiansen
Education degree
Kandidat
Fagfelt
Design
Institute
Visual Design
Program
Visual Game and Media Design
Year
2023

Silence of a Resonating Mind is an interactive hand tracking VR experience, which invites a moment of silence for the ruminative. Based on theory of flow, emotional affect and neuroscience of psilocybin therapy within individuals suffering from depression, the experience intends to foster mental flexibility as you move through a soothing abstract world.

  

Inspired by the impermanence and movement of natural phenomena, comforting repetitive generative visuals invite you to reconnect with your awareness, in stillness and by moving with intuition and care.

The experience invites focused attention surrounded by audio-reactive strings and aurora gradients. From stillness, you transition into exploration of wave-like bioluminescent particles, which evolve to fully embrace you in galactic light.

Silence of a resonating mind intends to create a regenerative virtual space of slow richness to let one reenter the physical world grounded and reconnected.

Music composed by Signe Visby Nørregaard

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Silence of a Resonating Mind is one of the first VR experiences which uses hand tracking to interact with a world of wave-like particles. It draws upon the mindfullness practice of shifting the feeling of conscious experience away from the centre of the body and into the surrounding environment, erasing the boundary between self and everything else. 

The experience intends to foster mental flexibility by creating a virtual experience so different from anything in the physical world, that for a short moment the inner monologue is silenced, and all there is left is pure awareness in the experience of the surrounding environment. Silence of a Resonating Mind seeks to let people with excessive rumination (as in during depression) experience how a moment of silence can be found within even the most ruminative mind.

The project is based on neuroscientific research on the effect of psilocybin therapy on individuals suffering from Major Depressive Disorder, and poses the question of how a VR experience can affect the brain in similar ways.

 

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The generative interactive elements of the experience are developed using the Visual Effects Graph in Unity. The floor and pillow is modeled in Blender.

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The Royal Danish Academy supports the Sustainable Development Goals

Since 2017 the Royal Danish Academy has worked with the Sustainable Development Goals. This is reflected in our research, our teaching and in our students’ projects. This project relates to the following UN goal(-s)
CV
I combine algorithmic design and artistic expression in developing interactive experiences, be it virtual reality, holographic audio reactive installations or concert visuals. I often find myself jumping into the unknown of never-before-made experiences using novel technology.
Education & Relevant Courses
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M. Design - Visual Games and Media Design

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Exchange: Graphic Design at University of Applied Arts Vienna

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B. Sc. Medialogy

Professional Work Experience
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Academic employee at the Royal Danish Academy

Working in the VR lab in finalizing the Virtual Scenario Responder which is exhibited during the UIA World Congress of Architects
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Freelance - Royal Danish Academy

Working in the Virtual Reality Lab, developing Virtual Scenario Responder.

Since winter 2021/2022, I have been developing for the research team at the Institute of Architecture and Design at The Royal Danish Academy.
They developed a tool to visualise architectural spaces in VR, and track people’s gaze and movement within these spaces. In February 2022 we did an experiment where the auditoriums of the Royal Danish Academy were built 1:1 in virtual space. People’s brain response was then measured while moving through the physical space versus the virtual space.
The results were quite groundbreaking, showing how the mental processing of participants while moving around in the most realistic virtual representation of the auditoriums (which was the most comfortable one) in VR was much higher than in the other scenarios, including the physical space.
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Exhibitions

UIA World Congress of Architects - Royal Danish Academy
Virtual Scenario Respoder Exhibited at UIA in collaboration with DTU.


VEGA LAB - SØSTR EP
Holographic audio reactive visuals in collaboration with Sharin and Louise Foo, exhibited in Vega in november/december 2022


Adfærd/Velfærd Exhibition, Virtual Scenario Responder at the Royal Danish Academy


Resonance - Angewandte Festival Vienna
Interactive hand tracking VR experience exhibited in June/July 2022
IT skills
Unity - expert
Touchdesigner
Programming
Visual Effects
XR - Extended Realities (VR, AR, MR, VP)
Language skills
English - Fluent
Danish - Native