Little Procedural Entropy

Name
Juan Camilo Hernandez Florez
Education degree
Kandidat
Institute
Visual Design
Program
Visual Game and Media Design
Year
2021

This project examined the tools and systems used to create natural environments in video games, giving equal importance to their underlying technology and discourse. The practical result was a system that uses cellular automata, combined with an evolutionary algorithm to create an environment that can change at runtime guided by the player input.

Result of the process of creating a system to mix assets at runtime using a genetic algorithm
Project technology
1
/5

The Royal Danish Academy supports the Sustainable Development Goals

Since 2017 the Royal Danish Academy has worked with the Sustainable Development Goals. This is reflected in our research, our teaching and in our students’ projects. This project relates to the following UN goal(-s)
CV
Education & Relevant Courses
-

Bachelor of Arts, Univesidad de los Andes, Fine Arts

Focused on drawing, creative coding, digital and traditional animation
Professional Work Experience
-

Technical Artist at Stratosphere Games

Support the art department developing tools to stream line game development
IT skills
Tool and asset development using SideFx's Houdini
Generalist with knowledge of Unity and Unreal
Experienced in C++, C# and Python
Language skills
Native Spanish, English - C1