About the programme
Visual Game and Media Design is an intensive two-year program for students ready to dive into the creative world of game design, visual media, and more.
During the programme, you will continually combine the hands-on creation of digital games, animations, motion graphics and visual designs with innovative conceptual approaches to game design and storyworld design.The programme teaches idea-generation, art direction, creative process, business models, and how to involve clients and users within both the game industry, in visual entertainment, storytelling, animation and motion graphics.
You will also learn to apply game, visual, and narrative perspectives to areas such as universal design, speculative design, experimental futures, strategic design, service design and experience design. You have the option of working a full semester with a large multidisciplinary team to create a game- or visual media production with students from other schools in the DADIU collaboration, or to work on a film project with students from the National Film School of Denmark.
The programme prepares students to work in the game industry, to start their own company, or to work in the larger fields of visual experience design, interaction design as well as in future media and future contexts.
Content and structure
Content and structure
1. semester: Game and media prototyping (30 ETCS)
Creative bootcamp: weekly game and media prototyping as artistic practice, game jams, teaching both genre and development method.
Theory: Game design; storyworlds
Tools: 3D, Concepting, Unity I, MoCap, VR, Blender
2. semester: Games / Stories/ Worlds with a Purpose (20 ETCS) & Game and Media Theory (10 ETCS)
Projects with external goal/ client entrepreneurship. Art Direction and game production with BA students.
Theory: Game and media studies. User testing; From world to game
Tools: Animation; Unity II; Level design
3. semester: Professional development (30 ETCS)
With DADIU, Film School, Industry collaboration or research project.
4. semester: Master Thesis Project (30 ETCS)
Master Thesis Project and exhibition
Tools and Technologies
Tools and Technologies
We work with a range of modern tools, such as Unity3d, Blender, 3DS Max, Substance Painter and more. We offer hardware and facilities with full-body motion capture, Virtual Reality, Augmented Reality, wearable and physical computing (Arduino), projection mapping, very large multi-touch screen interaction and more.
Why study Visual Game and Media Design at the Royal Danish Academy in Copenhagen?
Why study Visual Game and Media Design at the Royal Danish Academy in Copenhagen?
The Royal Danish Academy is leading in Scandinavia in the fields of architecture, design and conservation. It is located centrally in Copenhagen. Copenhagen is a hub for video game development, with a vibrant English-language game development community, and home to both small and large companies such as SYBO games, IO Interactive and Unity3D.
Language
Language
The programme is taught in English.