Play Ground
How are play and creativity related?
On the one hand, we explore the realm of play where responsiveness and co-creation are paramount. On the other, we critically examine gameplaying: it matters whether one draws inspiration from the territorial strategies of a game or from the temporary productions and negotiations of an adventure playground for architecture, design, and crafts. Play Ground is a living investigative field.
Much like an adventure playground, the audience are not only passive spectators but active participants in an ongoing ‘conversation’ that evolves, deconstructs and continues throughout the exhibition. Temporary constructions take shape on a plot, i.e., a game board that is both defined and open, with the audience’s active participation contributing to the creative process.
The game is a collaborative endeavour, much like an artistic method. There is no referee or predetermined answers about right or wrong. The game tests, repeats and puts things together that are usually separate. We build new relationships, learn to read other people’s signals and become better at handling changes and sharing responsibility for how the game proceeds.
Programme
Taking Place (Institute of Architecture and Culture)
External partner
Mathilde Lesenecal