Programme

The EAEA16 programme is dynamic and will be updated regularly.

Keynote speaker: Phil Ayres

Professor, Chair for Biohybrid Architecture, Centre for Information Technology and Architecture (CITA), Royal Danish Academy

Professor Phil Ayres holds the Chair for Biohybrid Architecture, which is located within the Centre for Information Technology and Architecture (CITA) at the Institute for Architecture and Technology (IBT), Royal Danish Academy.

Phil’s research focuses on the design and production of novel bio-hybrid architectural systems that aim to symbiotically couple technical & living complexes, together with the development of complimentary design environments. This research has been pursued in the context of the EU projects flora robotica, Fungal Architectures and the newly funded EIC Pathfinder project, Fungateria.

 

Keynote speaker: Kjeld Kjeldsen

Curator, Louisiana Museum of Modern Art

Kjeld Kjeldsen graduated from the School of Architecture in Aarhus in 1971. He started curating exhibitions at the Louisiana Museum in 1973. Since 1984, he has had special responsibility for culture, architecture and design exhibitions at the Museum.

Kjeld is also a member of the Artists Association, a member of the Board of Danish Art Museums 1998 – 2004, editor of Louisiana Revy between 1991 – 2000 and acted as censor at the Department of Art History at the Universities of Copenhagen and Aarhus.

He has received various awards for communication about architecture.

Keynote speaker: Arthur Steijn

Freelance Designer & Artist (MFA), Part time Associate professor at Royal Danish Academy, Institute of Visual Design.

Arthur Steijn has a background in electronics from Technical School in The Hague as well as in Installation Art and Design in Spatial Context from the Academy of Fine Arts, Rotterdam, Holland. 

He designs and delivers animation & motion graphics for online use & video projections for opera-, dance- and theatre performances. He works with spatial design for scenography and exhibitions, as well as concept design for games.