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Little Procedural Entropy

Name
Juan Camilo Hernandez Florez
Education degree
Master
Study programme
Visual Game and Media Design
Institute
Visual Design
Year
2021

This project examined the tools and systems used to create natural environments in video games, giving equal importance to their underlying technology and discourse. The practical result was a system that uses cellular automata, combined with an evolutionary algorithm to create an environment that can change at runtime guided by the player input.

Result of the process of creating a system to mix assets at runtime using a genetic algorithm
The Royal Danish Academy supports the Sustainable Development Goals
Since 2017 the Royal Danish Academy has worked with the Sustainable Development Goals. This is reflected in our research, our teaching and in our students’ projects. This project relates to the following UN goal(-s):
Decent work and economic growth (8)

CV

CV Title

Telefon
+45 52903543
Education & Relevant Courses
2006
2011

Bachelor of Arts, Univesidad de los Andes, Fine Arts

Focused on drawing, creative coding, digital and traditional animation
Professional Work Experience
2020
2000

Technical Artist at Stratosphere Games

Support the art department developing tools to stream line game development
IT skills

Tool and asset development using SideFx's Houdini

Generalist with knowledge of Unity and Unreal

Experienced in C++, C# and Python

Language skills

Native Spanish, English - C1