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Kin-Aesthetics

Name
Nitsan Bartov
Education degree
Master
Subject area
Architecture
Study programme
Computation in Architecture
Year
2022

“Kin-Aesthetics” is a design research project, critically investigating the possibilities of using motion capture technology as an integral part of digital architecture design. By utilising the innate human tendency for kinesthetic empathy, the project manifests empathic and relatable architecture by incorporating human motion explored through various media, within an elementary school context.

Kinesthetic Empathy

A term describing the human ability to experience empathy merely by observing the movements of another human being (Miyoshi, 2021). Based on the Mirror Neuron Theory, Humans can instinctively sense the essence of human motion in static and dynamic form, in a way which provokes an empathic reaction. By integrating digitally captured human motion through different media, the project attempts to embed a sense of kinesthetic empathy to the architectural experience.

The Mirror Neurons Theory suggests that humans can feel and empathize with movement, by observing and recognizing it as human
INITIAL EXPERIMENTS

Integrating Motion Capture Technologies into Digital Architectural Design - From designing and setting up a workflow to architectural applications.

Motion Capture into Abstract Geometry

Depth.mp4
Rigging human motion into an abstract geometry, to provoke a sense of empathy through movement

The Sad Monument

Andarta1.mp4
The Monument was designed with the intention of creating a monumental memorial, and therefore a series of sad postures were recorded. Each posture was extracted from the sequence, and rigged into a group of 5 cubic prisms,
The Sad Memorial - The embodiment of recognizable posture into architectural geometries

The Walking Colonade

Columns
The Walking Colonade" was designed using digital rigging of a recorded walking sequence into a classical doric column. The captured movement sequence was split into frames, which resulted in a chronophotograph - spread to separate frames.
The Walking Colonade - The visual aesthetics of walking, embedded in the columns, allow for a sequential, rhythmic experience.

The Tunnel

The Tunnel Creation
The aim of The Tunnel is to use the action of walking to create a corridor, carving through space with recorded digital motion, which creates the negative mass which is the corridor,
The Tunnel - the actual motion which is to be conducted in the space is the motion used to create it
ARCHITECTURAL APPLICATION

Different approaches of integrating motion into architectural design are tested over the context of an imaginary elementary school. 

Motion Library

Motion Library
To apply motion capture into the design of different spaces in the school, a group of children was recorded and captured into a library of different motion sequences.
School Plan

Kinesthetic Wall

Kinesthetic Wall
The lighting system is embedded into the walls, turning them into a playful, interactive spatial element - which reacts and reflects the subjects’ own movement, as well as echoing and emphasizing the movement of others - thus provoking kinesthetic empathy
Kinesthetic Corridor
When a slight delay is applied on the responsive lighting system, the experience transitions from an "opposite shadow" to a sense of entity, a light that responds and reacts rather than reflects.
Kinesthetic Wall - Visualization

Dynamic Lighting System - Prototype

To add a layer of kinesthetic empathy over the static, motion-infused geometry, a dynamic, responsive light system was developed, applied with an LED-based, digitally coded lighting fixture. The light reacts, changes and responds to the subject's movement
Light Prototype
Trelli Addressable LED System courtesy of Jason Krugman Studio. US Patent US9894767B1 SuperSweet LED controller courtesy of Blinkinlabs.

The Ceiling

Roof Creation
The shape of the ceiling is designed using a large amount of motion sequences, which are superimposed and used to "push" the ceiling into formation.

Kinesthetic Columns

Column Creation
Different motion sequences are rigged on the static column geometry to generate a series of dynamic columns.
Kinesthetic Column
To embed a kinesthetic experience in the interior spaces, the structural columns are equipped with motion based light systems. As the columns react the the activities in the space, the more movement there is - the more light is produced to accomodate it.
ColumnsActivation1.mp4
The dynamic light system embedded in the columns is activated in a reaction to the activity in the space. Movement around the columns triggers a light response, which accumulates into a dynamic light experience.
The Mail Hall - Visualization

The Classroom

Scribble Final.mp4
To integrate movement into the free wall surfaces of the classrom, a scribble motion is tracked using a digital graphic pen. The scribble is used to deform a grid, into an implied motion pattern.
The Classroom - Visualization

The Playground

Playground Element.mp4
The playground elements are designed by tracing the motion of specific body parts while recording different forms of play
Playground Terrain.mp4
The playground terrain is generated by superimposing a large amount of motion sequences, and using their traces to carve into the ground.
The Playground - Visualization
MODELS
1/9
Playground Element
Playground Element
Kinesthetic Wall
Kinesthetic Wall
Kinesthetic Wall - Blocks
Kinesthetic Wall - Grid
Kinesthetic Columns and Suspended Ceiling
Kinesthetic Columns and Suspended Ceiling
Kinesthetic Columns and Suspended Ceiling
The Royal Danish Academy supports the Sustainable Development Goals
Since 2017 the Royal Danish Academy has worked with the Sustainable Development Goals. This is reflected in our research, our teaching and in our students’ projects. This project relates to the following UN goal(-s):
Good health and well-being (3)
Quality education (4)
Industry, innovation and infrastructure (9)

CV

Nitsan Bartov - Curriculum Vitae

Telefon
+45 91852578
Architect, animator and designer. Exploring how to breathe life into buildings and spaces.
Education & Relevant Courses
2020
2022

M.A - Computation in Architecture - The Royal Danish Academy

2014
2019

B.Arch - Tel Aviv University

Magna Cum Laude 2017 - Dean Certificate of Exellence
Extracurricular Experiences & Activities
2016
2016

Exchange Semester - Monash University, Melbourne

Full Semester student's exchange program
Professional Work Experience
2017
2019

Ran Blander Architects - Architectural Designer

Continuous work on a variety of projects in the fields of urban planning and urban renewal. Involvement in a variety of residential projects - initial planning, working plans, system coordination and building permits.
2019
2020

Mann-Shinar Architects - Architect

Continuous work on an 800 apartments urban renewal project; planning, building permits, consultant coordination and BIM model management. Daily work with complex Revit models in the Autodesk cloud environment (BIM 360).
2020
2022

The Royal Danish Academy - Research Assistant

Research Assistant and Tutoring Assistant for PhD research on parametric 3d printing in clay. Development of geometry scripts, ,gcode generation and assistance in teaching and course construction.
2021
2022

DARK Student Union - Studenter Sekretariat

Student representative and part-time employee at the Royal Danish Academy's Student Union. Responsible for budget, project initiation and management, coordination and communication with the Academy's Administration and the students.
IT skills

Rhino

Grasshopper

Cinema 4D

After Effects

Photoshop

Illustrator

Revit

Autocad

Language skills

English

Danish

Hebrew

Arabic